Friday, 24 June 2011

New Blog


I've created a new blog where i will update everyone on my own games. Check it out at


Wednesday, 15 June 2011

First Published Game

Hi all,

I've officially published my very first game on the Zune Marketplace (which is for Windows 7 mobile phones). It's called Bubble Pop and you can download it for free. You can download it from (you will need Zune installed on your computer, but i've read that the next release of the Windows 7 Phone update will also include a website version of the marketplace). I hope to improve a few things in future updates of the game. Try it, test it, let me know what you think of it. The game has already got an average rating of 4 out of 5 :P

I developed this in two days, just to see if I could do it. It was very fun developing the game in such a small amount of time.

I'm also working on a new game for the Xbox 360 and Windows 7 phone. It's still in the concept stage, so it's not worth talking about yet. I hope to develop this game within a month.

Saturday, 18 September 2010

Slow Progress

Hello fellow readers and future fans of our games,

the pace of the development was increasing ever since releasing the two beta versions but for the past week it has come to a stop. this is because i'm having to revise some maths before starting my degree (which starts a week on Monday).

Now i have an ever increasing to do list (which includes major areas, like the path finding, finishing the networking and adding the story screens) and no time to actually get round to shortening it. The plan is to spend a few hours a week and polish what i have and not add anything extra. So, i hope to release the first episode by the end of this year. If i have time then i hope to get the LPV working for this game, which should make it look a little nicer.

Episode 1 will contain:
- 12 single player levels
- 2 multiplayer modes (but no dedicated servers for this version).
- 3 elements
- An actual story
- Unique content, rather than things ripped from other games :P

It'll be available for both PC and X360.

Well, now back to playing Halo Reach revising some maths.

Saturday, 4 September 2010

New Version of CodeName:Elemental | Beta 0.2


I have uploaded a new version of the game (CodeName:Elemental | Beta 0.2) that i'm working on. You can get the links to the downloads from this website: Again, i would greatly appreciate it if you could comment on the gameplay, suggest ways of bettering it, and if you come across any bugs then to report those too.

In the next release i hope to add the actual hidden level, which will be unlocked when all the beads have been collected. I also hope to add a working multiplayer mode.

Thanks and i hope you enjoy it!

P.S. Unfortunately you'll have to start over from the beginning; the old profiles won't work with the new game. In the next release i hope to solve that issue.

Sunday, 29 August 2010

Elemental Game | Beta v0.1


As promised, i'm releasing the beta version of the game so that we can get some constructive feedback on the gameplay. You can download it here if you would like the game and the necessary installers or you can download it from here if you only want the game (i.e. you already have DX, XNA 3.1 and .net 3.5 installed on your Windows computer).

We'll be releasing a few more levels to demonstrate 1 or 2 more elements and more interesting puzzles, in the next couple of weeks.

If you happen to find any bugs, crashes or you would like to suggest something then please go here and follow the link to the appropriate form.

Hope you enjoy the game and we are looking forward to your comments.

NOTE: This is not demonstrating the representation of the final look and feel of the game.

Saturday, 21 August 2010

Game Testing - Coming Soon

Sorry for not keeping the blog up to date, but we've been very busy and also have very lazy.

We'll be releasing a version of the game in the following week. This test version is mainly to see if people actually enjoy playing the game and get some feedback.

What you will get is a single player mode. We wanted to release a multiplayer mode too but the gameplay and editor integration has taken longer than we thought it would take. Hopefully with everyone's feedback we'll be able to release a good product and also get you guys a multiplayer mode, asap.

Don't give up hope yet, you will get to play and see for yourself all our hard work in the form of some bits and bites.

Have some flowers :)
Image Hosted by
By generalhank at 2010-08-21

Friday, 11 June 2010

A Very Long Video. Too Long.

Rejoice! The dry spell has ended! Yes I finally found time to post on the blog again after ages, so you imaginary souls who follow us may read and celebrate with wine and women. I have compiled a video of my work on the project so far, mostly for a portfolio to go along with my resume. Its a little longer than I'd like, but I didn't have much choice and I didn't have a good editor. Anyway here is the link, The video is 17 mins long and has the following parts:
The main video, the material editor, the bounding box editor, the navigation mesh editor and the particle editor.

The video quality is a little worse than i'd like but i might upload the original video to a file hosting service.

Thanks for your time everyone!

You have found this post, long overdue.